

If you're in a ship with a covert ops cloak on it (the tech 2 one), you should never, ever, get caught in lowsec unless you do something profoundly stupid. I thought when you had a 15 min timer in lowsec you could not use gates yet ive been able to use them? My lack of knowledge in this regard is sure to get me popped one day I been meaning to look at a wiki or something Yet I could still use the gates I believe. I remote repped someone that had a 15 min timer in lowsec other day and then I incurred it. Even my slow Domi made it out of a huge gate camp other dayĪnd no, I still dont quite understand aggression timers. I always overload my MWD and gtfo before they even get a lock. Not sure if being warp scrambled can prevent a gate activation (which would explain some kills). This is how I've saved my ships on multiple occasions. I've seen people lose command ships+ due to lack of understanding of aggression mechanics. I dunno why I dont see our victims do this. If they have aggressed you then they cannot follow.

If you're in something big that has tank (or even if you're something small) and you have MWD fitted you can try burning the 12km back to gate and jump out. You will show up in space for about 1/2 a second, however, they wont be able to lock you because even though they can see you Eve considers your ship cloaked which wont allow them to lock. Now, if you in a covops type ship that warps cloaked then just hit warp to your destination and very quickly hit cloak. If they dont decloak you then keep heading away until your 50km away from them or so, align to your destination, get up to speed, decloak and hit warp. If you have a cloak on a non-covops ship you can double click either toward your destination or some direction that will make it less likely they will be able to uncloak you and very quickly hit your cloak. When you jump through a gate, you have gate cloak for approx. If you are using a ship that warps cloaked (covops, recon, stealth bomber) your chances are 100% in low sec if you're quick enough. So, what they do is use Remote Sensor Boosters and boost one of their buddies and he can get almost insta lock speed.Īs for the gate cloak and using a cloak it can be a bit tricky. Since the large ships have slow locking times they usually stack on a few sensor boosters which greatly reduces their locking times but it still takes 2-3 seconds to lock something. First off low sec pirates usually fly large ships (battlecruiser and up) because they have to tank sentry guns. I'm a pirate and I can answer some of this. Or was it just first gank jitters distorting my sense of time? I'm not sure that my covert ops frigate would've done any better. If it takes 1 second of vulnerability between cloaks and unfriendlies can target me in 1/2 second then putting a prototype cloak wouldn't make any difference. This seems to suggest that even with a cloak that fraction of time means vulnerability not matter what. I know from my covert ops frigate that I can't start my cloaking while I'm under the jump-in cloaking, I have to do something to break the first cloak before I can start my own. How did they have me targeted so fast? it seemed like as soon as I broke the jump-in cloaking Wham!Ģ. It may be that all those bloodred squares un-nerved me but it seemed that as soon as I tried to move they had me targeted and warp scrambledġ. I was wondering if I'd survived if I'd put in prototype cloaking devices to run the lo-sec gauntlet I was facing. I'll skip the background but I got podded twice at lo-sec gate camps yesterday. Something in another thread gave me a question but rather than derail that thread I'll ask here.
